Olha Karahoz
3D Artist | Game Development | Environment Design
Hi there! I`m Olha,a highly skilled and passionate 3D artist specializing in creating assets and environments for the gaming industry. With a strong background in traditional art, architecture, and game development, I bring a unique blend of artistic creativity and technical expertise to my work. My focus is on delivering high-quality assets that enhance the player`s experience and contribute to the success of each project I undertake.

WORK EXPERIENCE
3D Artist / Gameloft (Jul 2015 – Present)
-
Dragon Mania Legends (3D Artist/Generalist, May 2023 - Present)
-
Character sculpting and rigging.
-
-
Idle Siege (3D Artist/Generalist, May 2022 - May 2023)
-
Character and environment model creation, game model optimization.
-
Creating high-poly models for marketing purposes.
-
-
MinionRush (3D Generalist, Feb 2017 – May 2022)
-
Environment asset creation, full cycle of creating props, characters, and new game environments.
-
Implementing assets in the game engine.
-
-
Asphalt 8 (Vehicle/Environment Artist, Jul 2015 - Feb 2017)
-
Vehicle asset creation, hard surface modeling, and texturing.
-
Setup vehicle rigs in 3DsMax and implementing assets in the game engine.
-
High-poly and Low-poly environment asset creation, texturing, and material setup for game levels.
-
Implementing environments in the game engine, optimizing asset production pipelines.
-
3D Designer / Freelance (Jan 2015 – Jul 2015)
-
Private architectural projects:
-
Design, construction documents, making interior visualizations (lighting setup, rendering).
-
Furniture asset creation (modeling and texturing).
-
Architect / AROF (Jul 2013 – Jan 2015)
-
Several architectural and urban design projects
-
Architectural projects development: schematic design, production of construction drawings, construction administration (all design phases of architectural services).
-
Making interior and exterior visualizations.
-
CORE SKILLS:
-
Creating high and low-poly 3D assets, characters, and environments using industry-standard software.
-
Proficient in sculpting, modeling, texturing, unwrapping, and retopology processes.
-
Basic rigging/skinning and animation skills to bring life to characters and assets.
-
Experienced in working with commercial (UE) and custom game engines, maximizing the visual impact of each project.
-
Quick learner, constantly staying up to date with the latest techniques in the field of 3D artistry.
-
Detail-oriented with a keen "empathy" for the visual style of the project, ensuring consistency and coherence.
-
General understanding of game development pipelines and the ability to optimize assets for better performance.
-
Effective communication in multi-disciplinary teams, collaborating with programmers, 2D artists, animators, and designers.
-
Strong sense of composition and lighting, along with an intuitive feeling of scale.
-
In-depth knowledge of human and animal anatomy for realistic character design.








EDUCATION:
-
Master of Architecture and Urban Planning degree - Kharkiv National University of Municipal Economy (2007 – 2013)
-
Course in Design: Creation of Artifacts in Society - University of Pennsylvania (2012 – 2013)
-
Virtual Reality Specialisation - University of London (2022)
-
Organic World building in UE5 course - Computer Graphics Master Academy (2023)
TECHNICAL SKILLS:
-
3Ds Max (15 years of experience)
-
Photoshop (17 years of experience)
-
ZBrush (10 years of experience)
-
Maya (4 years of experience)
-
Blender (3 years of experience)
-
UE4/5 (3 years of experience)
-
Marmoset Toolbag
-
Marvelous Designer
-
Substance Painter
-
Substance Designer
-
SpeedTree
-
After Effects
-
PremierePro
-
Unity
I'm always excited about new opportunities and projects. If you're interested in discussing the possibility of cooperation or have any questions, feel free to reach out to me.